As the Character Artist on the games team at Aardman, I've modeled/sculpted and textured over 30 original game-ready characters for the Chicken Run 2 Game Using Autodesk Maya, Zbrush, Substance Painter, Substance Designer, and Unreal Engine 5, Managed directly by the Art Director and Lead Artist.
I was also responsible for the retopology and optimization of all chicken models from the film to ensure they were game-ready. In addition, I retextured the models using Substance Painter and developed specific materials in Substance Designer for various parts of the chickens. I also handled shader look development within Unreal Engine 5 to achieve the desired visual quality.
Below are a few of the finished models I created for the game and some environment prop work that I've done.
Concept Art/Art Director: Paul Abbott https://www.linkedin.com/in/paul-abbott-8779482a/
Lead Artist/Associate Art Director: Codey Dyer https://www.linkedin.com/in/codeydyer/
Character Artist: Okera Damani https://www.linkedin.com/in/okera/
Env Artist: Shaz Abdullah
Senior Tech Artist : Arkadiusz Dawidowski
Animation Director: Nick Hales
Promotional renders by Jim Grant
CHARACTERS
Footage of Characters in Game
Footage of Characters in Game
Footage of Characters in Game
ENVIRONMENT PROPS
Campaign Map