Fluffy Zola

Real-Time project I've been working on in Unreal Engine.
Fluffy Zola.

Turnables rendered in Unreal Engine of the base mesh (from left to right), with flat shading, Normal/Height details, and then the fully textured final shader.
Initial fabric fold details were baked from a zbrush sculpt and refined in substance painter.

Turnables rendered in Unreal Engine of the base mesh (from left to right), with flat shading, Normal/Height details, and then the fully textured final shader.
Initial fabric fold details were baked from a zbrush sculpt and refined in substance painter.

Weapons

Weapons

Substance Painter viewport turnarounds

Substance Painter viewport turnarounds

More Substance painter shots

More Substance painter shots